Hardware Glossary
The terms that come up across our guides, in plain language. If a spec appears in a recommendation and you are not sure whether it matters, start here.
Processors
- Core / thread
- A core is a physical processing unit; a thread is a queue of work it handles. Many CPUs run two threads per core, so an 8-core chip may report 16 threads. Games mostly use a handful of cores well; video encoding and compilation scale with all of them.
- X3D
- AMD’s label for CPUs with a large extra cache stacked on the die. That cache disproportionately helps games, which is why an X3D part often beats a nominally faster chip in frame rates while losing in productivity work.
- TDP
- Thermal Design Power, in watts. A rough guide to how much heat a part produces and therefore how much cooler it needs — not a precise power-draw figure, and modern parts routinely exceed it under boost.
- Socket
- The physical CPU connector on a motherboard, such as AM5 or LGA1851. The socket must match the CPU, and it determines which future CPUs you can upgrade to without replacing the board.
Graphics
- VRAM
- Memory on the graphics card itself. Running out causes stutter and texture pop-in that no amount of raw GPU speed fixes, which is why VRAM capacity often matters more than a small performance gap at higher resolutions.
- Ray tracing
- Simulating how light actually bounces, rather than approximating it. Visually convincing and expensive to run; upscaling is usually what makes it playable.
- Upscaling (DLSS / FSR / XeSS)
- Rendering at a lower resolution and reconstructing a higher-resolution image. Recovers a large amount of performance for a usually-small loss in image quality, and support varies per game.
- Frame generation
- Inserting generated frames between rendered ones. Raises the frame counter substantially but does not reduce input latency the way real frames do — worth understanding before treating it as free performance.
Memory and storage
- DDR5
- The current mainstream memory standard. Faster than DDR4 and not interchangeable with it — the platform decides which you use.
- CL / timings
- Latency figures such as CL30. Lower is tighter. Speed and timings interact, so a faster kit with looser timings is not automatically better; the gap between a good kit and a great one is usually small in practice.
- EXPO / XMP
- Stored profiles that let memory run at its advertised speed with one BIOS setting. Without enabling one, a fast kit typically runs at a slower default.
- NVMe
- An SSD that connects over PCIe rather than SATA, which is far faster. The format most modern drives use.
- Gen4 / Gen5
- The PCIe generation an NVMe drive uses. Gen5 is faster on paper; outside large file transfers, the difference in general use and game loading is often hard to notice.
- DRAM cache
- A small memory buffer on an SSD. Drives without one (“DRAM-less”) are cheaper and slow down more under sustained writes.
Motherboards and connectivity
- Chipset
- The controller set that determines a board’s connectivity, expansion and overclocking support — for example B650 versus X870E on AM5. It is usually the biggest functional difference between two boards for the same CPU.
- VRM
- The power delivery stage feeding the CPU. A stronger VRM holds boost clocks under sustained load and matters most with high-core-count or overclocked chips.
- Form factor
- Board size: ATX, Micro-ATX or Mini-ITX. Must match your case; smaller boards trade expansion slots for size.
- PCIe lanes
- The data paths between CPU, chipset and expansion slots. Lanes are finite, which is why populating certain M.2 slots can reduce the bandwidth available elsewhere.
- USB4 / Thunderbolt
- High-bandwidth ports for fast external storage, docks and displays. Genuinely useful if you have such devices, and irrelevant if you do not.
Displays
- Refresh rate (Hz)
- How many times per second the panel updates. Higher feels smoother and reduces motion blur, with diminishing returns as the numbers climb.
- Response time
- How quickly pixels change state. Slow response shows as smearing behind moving objects. Manufacturer figures are measured optimistically, so treat them comparatively.
- Panel type (IPS / VA / OLED / TN)
- IPS gives strong colour and viewing angles; VA gives deeper contrast with more smearing; OLED gives per-pixel black and the fastest response, at higher cost and with burn-in to consider; TN is fastest and cheapest with the weakest image.
- VRR (G-Sync / FreeSync)
- Variable refresh rate, matching the display to the GPU’s output to remove tearing and judder when frame rate fluctuates.
- HDR
- Higher dynamic range between bright and dark. Requires real peak brightness and local dimming to be worth having — a low-tier “HDR supported” badge often changes very little.
Power and cooling
- 80 Plus rating
- A power supply efficiency tier (Bronze through Titanium). Higher means less waste heat and slightly lower running cost; it is an efficiency measure, not a direct quality guarantee.
- Modular
- A PSU whose cables detach, so you only fit the ones you need. Easier building and better airflow.
- ATX 3.x / 12V-2×6
- The current power standard and GPU connector, designed for the large transient spikes modern cards produce. Relevant if you are pairing a new high-end GPU with an older supply.
- AIO cooler
- An all-in-one liquid cooler, pre-assembled. Typically better at handling sustained heat than an air cooler of the same price bracket, with a pump as an extra failure point.
- Static pressure vs airflow
- Fan characteristics. Static pressure fans push air through resistance — radiators and dense filters; airflow fans move more air in open space. Fitting the wrong type is a common quiet-build mistake.
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